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Project 2A  

STILL RENDERING WITH MATERIALSS, LIGHTS,CAMERA VIEWS WITH SITE CONTEXT

The learning objectives are:

-Able to import dwg file into 3Ds Max

-To manage the 3D scene using layers

-To create materials for 3D objects

-To use lights in 3DS MAX for Exterior Rendering

 

Through this project, students are able to produce photorealistic still renderings of the selected building withmaterials, lightings, camera views and site context.

 

 

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Plane is created for contour. Use soft selection too to push/pull the polygons for high and low areas. 

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Daylight is created. Material texture downloaded from the Internet is assigned to the building. Bump effect is added to be more realistic.

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Adjust lightings. HDRI image is used for the background for a more realistic sky. Grass Texture is assigned to the contour. Trees are added from the software and their height are adjusted to suit the view.

Bird's Eye View

Eye Level View

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