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Design Studio 1

Project 1A - Self-Expression through Object ‘REPRESENTING ME’ 

The purpose of the project is for students to unravel their creative side and inner self through various mode of communication or art form. Student as designers will generate ideas from self- identity through personal interests, preferences, attitude and personality. These ideas and qualities will later on applied to any three dimensional form (as an artwork or sculpture, mask & other means). Representation of self must only be interpreted in abstract form where in it requires rigorous design thinking and highest form of creatively representing yourself. 

Project 2 - Self Expression through Architectural Space' LIFE CAPSULE

The main aim of Project 2 is to expand the interpretation of one self and heighten the awareness of students about the human body, interaction of space and body, and explores the role of reasoning and logic in shaping the form and space. Secondly, a group work to allow collaborating of ideas. The group will pick one of their members which will become the user of the capsule. All design considerations will be based on the chosen group member’s body dimensions and the occupation that he/she will portray (ex; painter, artist, photographer, scientist, musician, writer, or itself as an architecture student and others). 

 

Project involves designing a ‘Life Capsule’: a confined space which will house multi-functional furniture(s) which the user can use for several positions and for activities within a 24 hours period. This project consists of two major stages 2a: Interim ‘The Shell’ which the student (group) will design the life capsule envelope and Project 2b: Final ‘Furnitecture’ wherein student (group) will creatively design the internal space of the capsule or a can be one multi-functional furniture to address users various positions (seating, lying down, reading, painting and others) which will be corresponding to its activities. The very limited space will challenge the group to thoroughly examine their design approach by strictly considering and adhering to anthropometrics and ergonomics requirements. 

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Project 3A - Story Telling and Narrative : 'My Building, My Architecture'

 

According to recent studies and surveys the most common activities a today’s generation of youth engages in are: going to malls or any form of travelling, surfing the internet, reading magazines, eating or drinking (fast food, junk food, coffee, tea and others), lastly but the most common is spending long hours on their phones and gadgets, either taking selfies, or groupies, photo of their food, a nice room or space, their clothing and when travelling beautiful buildings or sceneries. These photos and videos are then later shared, uploaded and posted it in any form of social media (Facebook, Instagram, Websta, You Tube or others) for their friends to see and for the world to know. 

 

Groups in the most creative and educational manner, will come up with a video that includes the following components: a brief background about the building, concepts, approaches and ideas behind the design and a tour of the space through pictures and personal experiences (describing and understanding spaces and building form through elements and principles of design). Group may also use analytical sketches, a skit or role playing and other forms of narrating and storytelling techniques as long as the video will be as informative as possible. 

Project 3B - Dreamscape for the User : 'A Hideout'

In project 1, students were allowed to express oneself through their creative means; Project 2 on the other hand is meant to prepare students to be aware on the relationship between user and space, emphasizing on anthropometrics & ergonomics; Project 3 on the other hand incorporates both the creativity and its functionality; identity of user, comfortability of user and creativity in articulating the space.

 

Students are required to design a space for you by attaching it to the walls/surfaces of an imagined ‘city’ on an empty abandoned lot in between two buildings. The space is to fit the specific needs of the user (as a hideout space for viewing, transitional space, space for dreaming, space showcasing hobbies or collections and so to speak a getaway space for the user who wants to be alone), space that best fits the personality, occupation and character of the person that the user you are designing for.

 

The user will be pre-selected, 32 prominent personalities in the field of entertainment, sports, politics, arts, science and others; each possessing distinct qualities from tall, physically handicapped, nature lover, art collector, singer, dancer, loud, bold and others. 

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